
Welcome to the Hex Circuit puzzle resource page. Here you can download and find all the documents for the Hex Circuit modular puzzle.
Maintaining and Installation
This prop is installable using included mounting hardware to any smooth flat surface. Please attach securely.
Edges of machined acrylic may be sharp, please use caution. Sharp corners may be sanded if need be.
There are three types of tiles included, each marked with dots to indicate type. One, Two, and Three dots can be seen on the surface. Each kit included three copies of each type of tile. Only two of each kind is used in game, the remaining three tiles are spares.
If the surface of the base become scratched or worn you can refinish the acrylic by first cleaning thoroughly and then spraying with a gloss clear coat.
Usage
This prop is designed to fit many uses and be integrated into your game how you see fit. It is a modular process mechanic that includes many useful variables to help in creating a fun puzzle solve for players.
This puzzle has five primary variables you may use.
- Tile Placement
- Letters connection to tile paths A-E
- Node Dots that make up connection points between tiles
- Dots on tiles for placement
- Shape connections in the middle of the base each connected to a tile path
We have included some examples of use as well as some graphics to download for creating your puzzles.
Download: Graphics File Pack
Example 1 Conversion
In this example players first must learn the placement of tiles. A clue such as this example showing a graphic with dots indicating placement could be used.

The orientation of the tiles can be deduced by ensuring the connections match up, there is only one way the tiles can be placed with their orientation to ensure proper connections.
Next the players could be given a sequence of letter to convert to other letters. For example BEDA.
By following the path from the first letter B through the shapes, matching first triangle to triangle and then wrapping around through the squares it eventually matches the E. Likewise to convert E by following its connecting path back to B. In this can following the path for D would connect to C and following A would connect through the circles to F.
The output would then be EBCF. You could then convert the letters to numbers or use the letters themselves.

Example 2 Shapes Numbers
Similarly to the first example you will need to place the tiles into the base according to a specific pattern. The pattern is carefully selected so that every letter leads to the middle shapes. Then using a sequence of letters you may follow a path from each letter to a shape, the shapes each represent a number which is the final output.
